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Sonic Generations - Sonic Colors - Game Land Act1 Demo

By JoeyLaw


Welcome to Sonic Generations - Colors Project - GameLand Demo

~DEMO MOD NO SAVE FILE NEEDED~

# Introduction:
This Mod is port from Sonic Colors Stage and Combine 3 Acts into ONE Stage.
The mod of whole stage are render by ObjectPhysics and only available to play Act1.

# Planning Features:
- Porting All GameLand Stage into ONE Mod
- Original Set file will changed to Mission Challenge

~Glitches/Bugs~
# About the "ObjectPhysics
- Rings will go though the platform (floor) when you got hit
(If not the sold with Stage Terrain Collision)
- The Loop Collision also must be used from Stage Terrain Collision
- PushBox just work in Stage Terrain Collision, but still a lot of glitch when the box pushed (The Box will not stop when crash into wall)
- Fxpipeline can see the Sonic's shadow but the General Render doesn't.
- Render the Set.Object to Terrain Model are too waste time (and will get crash) when the program count with unlimited multi boxs. LOL

# About the "FPS - Running in Game"
- Will make a lot of lags if the stage have too much Object (ObjectPhysics)
I have decrease with ObjectPhysics Range and load it by Layer.

~HOW TO PLAY THE MOD~
1. Extract zip folder into
2. SonicGenerantions\Mod
3. Goto SonicGMI then choose (Sonic Colors GameLand)
4. Save and Play

Don't forget to read README.txt! Information about the installing is there.

~Credits~
#JoeyLaw (Main Mod Developer)
- ObjectReplacement

#N69
- MissionOpenBlock
- trickringgone
- Helps and Tools (xan1242, N69)

#Skyth
- SonicColors Set2xml (Big Thanks)
- Helps & Tools
- Beta Tester

#BrianuuuSonic
- Create SkyBox Animation - Autodraw
- Loading Omochao Removal
- Beta Tester

#EvilMeat
- Demo Sequence Script (Boot Sonic Generations Demo Mode)

#MainMemory
- Generations Archive Editor

#Dario
- Creator of SonicGlvl

#Dude
- Spline Exporter

Screenshots & Videos



Downloads


4
Sonic Generations - Sonic Colors - Game Land Act1 Demo (JoeyLaw)
Offsite Link
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