A demonstration conversion of Windmill Isle Act 1-2 from the Xbox 360 version of Sonic Unleashed to Sonic Generations on PC. This stage has been converted and its contents optimized to fit the improvements (framerate, controls, resolution) of the engine to which it is being ported, while also containing the various improvements set by Unleashed Project (object design, textures, hub).
Features: * An additional Windmill Isle stage to play through, with various revisions to suit the new engine. * High-Definition retextures from Lobotomy, as seen in Unleashed Project. * Custom White Space hub with music arranged by Falk, as seen in Unleashed Project. * Alternate and experimental FxPipeline renderer included, allowing for many of Sonic Unleashed's special effects; such as directional shadows, directional light shafts, better motion blur, and much more! (Recommended)
Credits: S0LV0: Stage development, project organization TwilightZoney: Resources Dario FF: Development & debugging assistance, juicy moral support
This demo has been designed as a demonstration of the potential for Unleashed Project to be officially expanded with new content. If you like what you see, don't hesitate to leave feedback!
Bug reports are definitely appreciated, but keep in mind I'm already aware of most in-level oddities and intend to patch them after the contest. Thank you for your patience.
The existing Adventure Pack port is both third-party and running under a "recreate Unleashed" ideology, while this can be considered first-party and intends to translate the content just the same as Unleashed Project did. That's the short version.
I'm sorry, but I don't fully understand something, what's new and unfamiliar in this mod that isn't on the Windmill Isle Adventure Pack version of this stage?
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